Game Development Archeology it is then and pagetable.com, one of the few places in cyberspace solemnly devoted to assembly coding, has gone digging all over the Game Boy Color Zelda game and its source code. Amazingly, them bright kids discovered quite a few interesting bits regarding the game's history hidden in its ROM image and proved that fiddling with raw dumps can be -at least- as interesting and rewarding as actually playing Link's Awakening.Now, time to actually read the article here and see what Qbasic, the monochrome Game Boy Zelda, C and Z80 assembly had to offer your first colour Link experience on the go.
Related posts: Link's Awakening ancient DX map, Pokemon Pinball GBC, the Nintendo Game Boy Color feature



Wellit's been a while since I've had a game on my mobile that I thought worthy of a post... If memory serves me well it was Digital Chocolate's "Yakuza". But P.O.P:W.W. ticks all the right boxes. A side scrolling beat 'em up with a good combat system, carefully placed prompts (in terms of which key's to press), a really nice flow and nice graphics, this game is a must have! It actually becomes quite compulsive after a while and easily matches anything the Gameboy Colour has to offer. And that ain't bad for something on your phone is it? Enjoy the screenshots and if you want to see some video look
The official blurb goes something like this... 







