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Thursday, November 29, 2007

The Legend of Zelda: Link's Awakening DX excavation

Game Development Archeology it is then and pagetable.com, one of the few places in cyberspace solemnly devoted to assembly coding, has gone digging all over the Game Boy Color Zelda game and its source code. Amazingly, them bright kids discovered quite a few interesting bits regarding the game's history hidden in its ROM image and proved that fiddling with raw dumps can be -at least- as interesting and rewarding as actually playing Link's Awakening.

Now, time to actually read the article here and see what Qbasic, the monochrome Game Boy Zelda, C and Z80 assembly had to offer your first colour Link experience on the go.

Related posts: Link's Awakening ancient DX map, Pokemon Pinball GBC, the Nintendo Game Boy Color feature

2 comments:

  1. Right I really am lost. I clicked on the link and didn't understand a bloody word of it! What does it all mean?

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  2. Well, it means that ...uhm... well by digging into code, one can understand how certain games were created, which programming tools were used etc. Not very interesting eh?

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