Related posts: SEGA Game Gear, a free PSP game, downgrade your Nintendo DS
Related Tags: Sony PSP, Playstation, Playstation portable, retro gaming, free games, emulation, ZX-81, Sinclair, retro, game, games, handheld, Sony
Go on, admit it. Phone games are mostly shit. Cheap shit really, but that just doesn't make 'em any less painful. And I do mean painful in a very physical, very finger-bending way. That's why running into glu mobile games was such a happy occasion, followed by general rejoicing and wanton frolicking. Their games are actually fun. Gasp!
Super K. O. Boxing -as the link followers must have already noticed- feels perfect for short bursts of gaming, and is quite deep for a phone game. The controls though are what's real important, and they are close to perfect. Press 2 for a punch in the head, 5 for one in the stomach, 8 to block, 4 or 6 to dodge, 1 to taunt and * to unleash your super-punch. Simple, straightforward and it works brilliantly.
...and turn Nintendo's amazing handheld marvel, that oozes quality gaming like a particularly oozy thing oozes ooze, into a generally not-very-entertaining Texas Instruments TI-85 scientific calculator. Thankfully though, people seem to have programmed games for this thing too, so I guess you're in for a treat, as ztetris, zKart3D and more Z-games have been bundled with the emulator's download.
Well, whilst still on a high from being a part of Gnome's new project, I thought I'd post again! Now unlike the good Gnome himself, I can't promise the prolific rate of high quality posts that his regular readers are used to.
Clocking in at a tiny 47mm by 88mm, the VMU featured a tiny black and white screen displaying 48 by 32 dot LCD visuals. Carrying an impressive 128kb of memory, the unit was powered by two CR2032 batteries... (which unfortunately ware out very quickly and you'll soon find this if you pursue this little beauty.) It also featured a tiny speaker and directional pad. The lucky owner could use the mode button to skip between calendar mode and clock, or more importantly game mode!!!
Innovative compatibility meant that games played on the Dreamcast could hide secret levels where VMU games could be discovered, downloaded onto the VMU, and then played independently of the DC title!
Within the game, entranced gamers could often find themselves in a beautiful rendered environment known as the 'Chao Garden'. Within this realm, Sonic could capture, hatch, play with and train, strange little creatures called Chaos. These little creatures could remain in the game, or be magically transported into the VMU to be nurtured and developed.
Mostly it walked, but sometimes it swam, climbed or even flew!! In order to prove itself, our tiny protagonist would battle other 'Bully Chaos'. In order to land a powerful punch, you would have to stop a side scrolling dot, in exactly the right place by pressing the 'A' button, at exactly the right time. If successful the Chao would punch it's tormentor and wipe out some of it's power.
Damage or victory would result in the Chao's attributes (Power, punch, health, happiness) ascending in number or descending. One could also increase your Chao's status by playing a memory game. The Chao 'owner' would be presented with a screen showing variously positioned pairs of fruit. These would then be 'covered' and using the direction pad and select button, the player would have to use his memory to find the covered pairs correctly. Do this without making three mistakes and you would be rewarded with fruit or nuts to feed to your Chao, thus increasing his (or her) status.
Owners could also name their Chaos, give them a birthday, choose their gender and so on... Occasionally the Chao would tell it's owner how it was feeling, via a written message which flashed across the screen.
With a Japanese audience in mind, there were many special edition collectable VMUs in a variety of colours and themes. I own unused see-through red and green one's in their original boxes and they are amongst the jewels of my Dreamcast collection!
Until then... goodnight dear children, wherever you are...
It's only been three weeks or so since I discovered a hand held console, previously unknown to me. Quite how it had escaped my notice, I do not know, but I was 'researching pharmaceuticals'(!) at the time of it's birth, and a lot of the Nineties are a bit of a haze to me... (Cough!)
The games were simply written into ROMS for the substantially smaller Game Gear cartridges. For those not wanting to re-buy Master System titles they had grown to love, on a new cartridge for the Game Gear, a clever adaptor was crafted by Sega boffins, to allow Master System cartridges to be played on their 'new' handheld. But wait! That's not the only adaptor the Game Gear had in it's peripheral repertoire... Crikey no!
The GG also had a television adaptor which made it into the smallest available colour portable T.V. of the 1990's. And one peripheral , dear reader, that allowed one lucky owner to actually pick up German satellite porn in the early '90s....jpg)
Because I was unaware of this lovely piece of kit during it's 1990-1997 lifespan, I never had chance to own it, love it, cherish it and mourn it's passing. There must have been those of you out there who did, however.
Say hello to the 21st Century Game Gear. The Playpal. All of those retro titles fat, balding geeks like myself, who were once thin, flowing haired geeks, have been longing to play since 1997 are back! To find out about this beautiful piece of hand held 2D 'game gear' click here.
Aha! A brilliant PocketPC commercial game gone freeware: The Nutcracker. An excellent action-adventure puzzler playable on virtually any PocketPC produced since 2002, and freely available for download here.
A game mostly covered in a certain other blog, has finally found its proper place: uhm... that's right here I guess. Yes, quite. Anyway. Click here and get yourselves a nice freebie for your beloved and indy-friendly Sony PSP. It's called Visiting Day and it's a brilliant and quite beautiful collection of mini games, that -if you absolutely have to know- actually managed to grab the attention of both GameSetWatch and Edge.