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Sunday, December 10, 2006

A 3D Monster Maze on the PSP

Let's be honest here. This is a post almost directly lifted from the Gnome's Lair. Other than that it's a post about a weird little emulator, that will let you use your beloved Sony PSP as a classic Sinclair ZX-81 home computer (sans keyboard of course), thus giving you an excellent chance to relive those brilliant 3D Monster Maze days. Simply get the PSPZX81 emulator here and grab some (obviously free) games here.

Related posts: SEGA Game Gear, a free PSP game, downgrade your Nintendo DS


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Friday, December 08, 2006

Super K.O. Boxing. A review.

Go on, admit it. Phone games are mostly shit. Cheap shit really, but that just doesn't make 'em any less painful. And I do mean painful in a very physical, very finger-bending way. That's why running into glu mobile games was such a happy occasion, followed by general rejoicing and wanton frolicking. Their games are actually fun. Gasp!

Well, at least Super K.O. Boxing was, and to be perfectly honest still is. It is you see a cunningly, though not very subtly, named boxing game, featuring simple yet effective controls and beautiful cartoon graphics. You could have a look actually. Try this link (and click the "try" button). Back already? Nice.

Super K. O. Boxing -as the link followers must have already noticed- feels perfect for short bursts of gaming, and is quite deep for a phone game. The controls though are what's real important, and they are close to perfect. Press 2 for a punch in the head, 5 for one in the stomach, 8 to block, 4 or 6 to dodge, 1 to taunt and * to unleash your super-punch. Simple, straightforward and it works brilliantly.

Onto the boxers themselves then. You are in the sweaty boxing boots of K.O. Kid (oh, dear...) and have to face such illustrious, characterful and well-animated opponents as Sake Bomb, Major Pain or Tiki Tam. The game features quite a few of them silly and less-silly opponents, as well as a career mode, unlockables and goes as far as requiring a touch of tactics. Sounds and music are pretty decent too.

The game was tested on a Nokia N80. All things considered a great phone game. Highly recommended. Try it.

SCORE: 8.5/10.

Related posts: the SEGA Game Gear, Dreamcast VMU, Downgrade the Nintendo DS


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Thursday, December 07, 2006

Downgrade your DS...

...and turn Nintendo's amazing handheld marvel, that oozes quality gaming like a particularly oozy thing oozes ooze, into a generally not-very-entertaining Texas Instruments TI-85 scientific calculator. Thankfully though, people seem to have programmed games for this thing too, so I guess you're in for a treat, as ztetris, zKart3D and more Z-games have been bundled with the emulator's download.

Ah, yes. The download. Get it here or even better see what MaxConsole makes of the thing.

Related posts: the SEGA Game Gear, NES & SNES for the DS, Lick your PSP



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Vanishing Masterpiece Unveiled!

Well, whilst still on a high from being a part of Gnome's new project, I thought I'd post again! Now unlike the good Gnome himself, I can't promise the prolific rate of high quality posts that his regular readers are used to.

But in order to make a good impression on my new patron, I thought I'd follow up with my second post in two days! Now as you all know, this site is something of a sideline for me and Gnome... or maybe more like a spin-off T.V. show...

Indeed my main responsibility is ensuring with Teeleecee and The Gagaman(n) that the Dreamcast remains the most revered console of all time!!! "But Father!" you cry..."The Dreamcast has nothing to do with 'gaming on the go!"
"Or does it?" I reply... "OR DOES IT??"

For you see as well as acting as a memory card which slotted cleverly into the Dreamcast's ergonomic controller, the wonderful VMU (Visual Memory Unit) was also a portable game system in it's own right!!

Clocking in at a tiny 47mm by 88mm, the VMU featured a tiny black and white screen displaying 48 by 32 dot LCD visuals. Carrying an impressive 128kb of memory, the unit was powered by two CR2032 batteries... (which unfortunately ware out very quickly and you'll soon find this if you pursue this little beauty.) It also featured a tiny speaker and directional pad. The lucky owner could use the mode button to skip between calendar mode and clock, or more importantly game mode!!!

Innovative compatibility meant that games played on the Dreamcast could hide secret levels where VMU games could be discovered, downloaded onto the VMU, and then played independently of the DC title!

For a full list of original DC titles that featured VMU games visit Wikipedia here.

VMU emulators have continued to produce games for the VMU, and a large selection are freely available on the 'VMU Tool' wonderfully promoted in this Dreamcast Junkyard article by the Gagaman(n).

The best game I personally have experienced for the VMU is 'Chao Adventure'. This little beauty was to be found in 'Sonic Adventure', one of the Dreamcast's flagship titles, featuring our favourite blue Hedgehog, and iconic Sega mascot, Sonic.

Within the game, entranced gamers could often find themselves in a beautiful rendered environment known as the 'Chao Garden'. Within this realm, Sonic could capture, hatch, play with and train, strange little creatures called Chaos. These little creatures could remain in the game, or be magically transported into the VMU to be nurtured and developed.

Once you had your Chao in the VMU it was ready for an adventure of it's own... Playing something like a Tamagotchi on steroids, our little hero would plod on a 2D quest through a variety of lands such as desert, forest, city etc.

Mostly it walked, but sometimes it swam, climbed or even flew!! In order to prove itself, our tiny protagonist would battle other 'Bully Chaos'. In order to land a powerful punch, you would have to stop a side scrolling dot, in exactly the right place by pressing the 'A' button, at exactly the right time. If successful the Chao would punch it's tormentor and wipe out some of it's power.

Failure to hit the button at the right time would mean failure to strike, and the game player would then have to watch helplessly, whilst the Bully swung and struck his little pet, damaging it severely.

Damage or victory would result in the Chao's attributes (Power, punch, health, happiness) ascending in number or descending. One could also increase your Chao's status by playing a memory game. The Chao 'owner' would be presented with a screen showing variously positioned pairs of fruit. These would then be 'covered' and using the direction pad and select button, the player would have to use his memory to find the covered pairs correctly. Do this without making three mistakes and you would be rewarded with fruit or nuts to feed to your Chao, thus increasing his (or her) status.

And gender was important! For there was also the chance to 'mate' the little tykes... by attaching two VMU's together!!! Yes folks there was even the potential for a little Chao 'porn action'!!Owners could also name their Chaos, give them a birthday, choose their gender and so on... Occasionally the Chao would tell it's owner how it was feeling, via a written message which flashed across the screen.

There was only one downside to this addictive mini-game. It never seemed to end!!! Actually on second thoughts, that was a plus!!! And there was only one downside to the VMU...it's battery sapping potential. Be prepared to shell out regularly if you get one and use it to game...

With a Japanese audience in mind, there were many special edition collectable VMUs in a variety of colours and themes. I own unused see-through red and green one's in their original boxes and they are amongst the jewels of my Dreamcast collection!

The Gnome's Lair has an excellent article recommending all of you to buy a Dreamcast which you can view here.

For all of you DS and PSP owners fear not! I will get round to these esteemed consoles very soon! But I will also squeeze in as many portable/handheld Dreamcast related articles as I can...

Including a soon to arrive post on the wonderful 'Treamcast... 'TRansportable dREAMCAST' geddit??
Until then... goodnight dear children, wherever you are...

Related posts: the Sega Game Gear, TI-85 on the DS, Visiting Day

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Wednesday, December 06, 2006

Game Gear Rises From The Grave....

It's only been three weeks or so since I discovered a hand held console, previously unknown to me. Quite how it had escaped my notice, I do not know, but I was 'researching pharmaceuticals'(!) at the time of it's birth, and a lot of the Nineties are a bit of a haze to me... (Cough!)

Anyway, the console in question is the wonderful Sega Game Gear. Like an obese, elderly relative of the PSP, this wonderful machine was Sega's riposte to the Nintendo Gameboy, and quite frankly, it blew their black and white effort out of the water.

Essentially, the Game Gear was a Sega Master System in miniature, and thus Sega were able to port it's Master System software back catalogue, straight to it's new system. Utilising established 16 bit arcade hardware, Sega delivered the concept of portable gameplay, of static home gameplay quality, to a stunned gaming audience.

The games were simply written into ROMS for the substantially smaller Game Gear cartridges. For those not wanting to re-buy Master System titles they had grown to love, on a new cartridge for the Game Gear, a clever adaptor was crafted by Sega boffins, to allow Master System cartridges to be played on their 'new' handheld. But wait! That's not the only adaptor the Game Gear had in it's peripheral repertoire... Crikey no!

The GG also had a television adaptor which made it into the smallest available colour portable T.V. of the 1990's. And one peripheral , dear reader, that allowed one lucky owner to actually pick up German satellite porn in the early '90s...
But hey! That's another story for another site.. More information about this particular story, and how I came across my GG can be found at the 'Yard and you can see it by clicking here.

Since owning one I've been looking at them on Google Image, checking out availability on eBay and referencing it's techno specifications and software releases on Wikipedia ( I have twelve titles so far and will be reviewing each one, on this site, in the coming months) . It turns out there are some collectors items to be coveted like the 'Coca Cola Kid' edition and the lovely 'Magic Knight' edition. Jeez! I've now got my 9th console to squander the family budget on... It'll end in tears.

Because I was unaware of this lovely piece of kit during it's 1990-1997 lifespan, I never had chance to own it, love it, cherish it and mourn it's passing. There must have been those of you out there who did, however.

Well for those of you pining for a bit of Game Gear love, I've got great news. It's been rereleased. Re-packaged. Re-invented. Reincarnated. Reborn!

Say hello to the 21st Century Game Gear. The Playpal. All of those retro titles fat, balding geeks like myself, who were once thin, flowing haired geeks, have been longing to play since 1997 are back! To find out about this beautiful piece of hand held 2D 'game gear' click here.

Good night dear children, wherever you are...


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Welcome FK, welcome new PSP firmware

Just a short post to welcome the illustrious Father Krishna to this humblest of blogs. Mind you, this is a 100% official welcome. Thus... err... welcome dear Father Krishna!

And welcome PSP firmware 3.02. Get it here, but remember that it will interfere with homebrew applications, emulators and other non SONY certified stuff. Anyway. Welcome new firmware. Version 3.01 will be sorely missed.

Directly related posts: the Father introduces himself, lick your PSP, Visiting Day

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Tuesday, December 05, 2006

Well look who's just popped in...

It's Father Krishna (of The Dreamcast Junkyard) here! I've been very kindly invited by my esteemed blogging colleague Gnome, to help contribute to the bold and beautiful venture, known as 'Gnome's Gaming On The Go'...

As the proud owner of a GBA, DS, PSP (alright my sons let me play on their PSPs every now and then...) plus the fabulous retro marvels, Sega Game Gear, and Treamcast, I feel I have lots to talk to you all about!!

For now, however, I'm just happy to introduce myself, and thank the most wonderful Gnome for the opportunity to regail you all with my customary rambling nonsense, on this fresh and wonderful site.

Oh what larks we'll have!

The Nutcracker for Pocket PC

Aha! A brilliant PocketPC commercial game gone freeware: The Nutcracker. An excellent action-adventure puzzler playable on virtually any PocketPC produced since 2002, and freely available for download here.

This one features top production values, an interesting plot, more than 100 rooms and a smart and intuitive control method. As Game-Over.net put it: "The Nutcracker is an intelligent excursion in PDA gaming. Its combination of technical prowess with a deep and thoughtful game is almost without precedent".


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Monday, December 04, 2006

Lick your PSP

Better though download Lick it by TRSI and Titan (available right here), and see what the Sony PSP demoscene has to offer... not much yet really, but the future seems bright. Just like the colors of Lick it. Music ain't bad either.

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Thursday, November 30, 2006

Visiting Day: a PSP free game

A game mostly covered in a certain other blog, has finally found its proper place: uhm... that's right here I guess. Yes, quite. Anyway. Click here and get yourselves a nice freebie for your beloved and indy-friendly Sony PSP. It's called Visiting Day and it's a brilliant and quite beautiful collection of mini games, that -if you absolutely have to know- actually managed to grab the attention of both GameSetWatch and Edge.